SkinModifier USER'S GUIDE
Version 1.01

Copyright(C) 2001 Chikara Kojima

email: ckgf@hotmail.com
url: http://tokyo.cool.ne.jp/cgf/


Contents


Introduction

SkinModifier is advanced bone deformation tSX for trueSpace 4.x / 5.x.

I do not guarantee it at all to all the problems that occurred by using this software. It is possible to use this software if you accept it.


Features


Reference

SkinModifier DialogBox

SkinModifier DialogBoxList
The list of the skin object is displayed. As for the skin object that is not included to the list, there is not the effect of tSX. Push the "Get scene" button and add skin objects to the list.
 
[On/Off]
Change the tSX effect every skin object.
[Edit]
The dialog box that edits a skin object is open. In the case that the skin object of the list is selected that is open.
[Refresh]
All the skin object in the listing are renewed.
 
File menu
Get scene
All the skin object in the scenes are added to the list. In the case that skin object has many vertex, processing time becomes big.
Load
Load data from a file. But, the data of the skin object in the scene is not renewed. Use a file, in the case that "Get scene" is late.
Save
Save data to a file.
Exit
TSX is closed.
 
Config menu
Disable
All the effects of tSX become ineffective.
Frame Redraw
When frame number changed, redraws a view. It does not influence the rendering, although view is not displayed correctly in the case that does not redraw.

SkinModifierEditor DialogBox

SkinModifierEditor DialogBox[Pick]
Acquires a current object. If the present object does not have the data of SkinModifier the data is made.
 
Vertex selection tools
[Lasso]
The lasso vertex selection tool is activated.
[Rectangle]
The rectangle vertex selection tool is activated.
[Attached]
The vertex that is influenced to the bone that was selected in the bone list is selected.
[Unattached]
The vertex that there is not weight at all is selected.
[not100]
The vertex that the total of the weight is not 100 is selected.
[sameWeight]
The vertex of the same weight as the vertex that was selected in the "Target vertices list" is selected.
Add
In "Lasso" "Rectangle", the selection is added.
Intersect
In "Lasso" "Rectangle", the selection is extracted.
Subtract
In "Lasso" "Rectangle", the selection is deleted.
 
Target vertices list
The adjustment of the weight is possible to the vertex in list.
[Get vertices]
Selected vertices is added to the list.
 
Weight EditBox and SliderBar
The weight to the selected bone in bone list of "target vertex" is adjusted.
Selected vertex
The weight is adjusted only the vertex that was selected with the target vertices list. It influences all the weight adjustment other than "Weight auto adjust".
All vertices
The weight is adjusted all vertex in the target vertices list. It influences all the weight adjustment other than "Weight auto adjust".
 
Bones list
It is the list of a bone and weight.
[Add]
A current object is added to the bone list. The object of the same name is not able to add it. The bone object is grouped with a skin object.
[Set]
The original position of selected bone is set up.
[Delete]
The selected bone is deleted from list.
[DeleteAll]
All the bones are deleted from list.
[Visible]
All the bones are displayed.
[Invisible]
All the bones are hidden.
[Refresh]
The skin object is renewed.
 
Function menu
Weight auto adjust DialogBoxWeight auto adjust
The weight to the selected bones of all the target vertices are adjusted automatically. The weight is adjusted by the distance between the center of bone and vertex.
Weight Min
The weight value of the farthest vertex.
Weight Max
The weight value of the nearest vertex.
Falloff
The decrease method of weight value.
[OK]
Executes processing.
[CANCEL]
Processing is cancel.
 
Weight adjust DialogBoxWeight adjust
The weight value to the selected bone of target vertex is increases or decreases.
Value (-100...+100)
Increase or decrease value.
It does not make 0
Weight minimum value after adjustment becomes 1.
It does not make 100 or more
Weight maximum value after adjustment becomes 100.
[OK]
Executes processing.
[CANCEL]
Processing is cancel.
 
Weight total of 100
The weight total value of the target vertex is adjusted to 100. The ratio of the weight to each bone is held.
Delete weight
The weight to the selected bone of the target vertex is deleted.
 
Set Skin-vertices
The original position of the vertex of the skin object is set up.
 
Config menu
Automatic renewal
When bone is moved the skin object is renewed.
Deforms renewed bone only
Only the vertex that is influenced to the bone that moved is renewed. The processing time is shortened.

Tips