Crumple Displacement Shader v1.9
January 1999, Frank J. Ramsay
http://fjramsay.simplenet.com/

Installation
===========================
If tS is running exit it.
Copy crumple.tSS to the shaders\material subdirectory of tS4.1.
Restart tS

I designed cumple as a way to get really good looking ocean waves.  I discovered that is can also be used for crumpled paper, or rock walls.
Because of the math involved in calculating the crumples this shader is much slower than I would like.  I'm hoping to correct that in a future version.

Usage
===========================
Frequency:  This is the density of the crumples, a lower frequency 
	    will produce crumples that are farther apart.
Height:     This is the height of the 'bumps' produced by the shader,
	    the closer to 0 this value is the smaller the bumps
Velocity:   Velocity is used for animations to animate the crumple
   	    effect.  This is very useful when making large bodies
	    of water.  The values are represent units per second, 
	    where units is feet/meters/etc depending upon what the
	    current object is set to.

Known Issues
===========================
- The Tab key doesn't work to move you between edit boxes.  I _think_ this is a limitation of the API.  So I've added spinners next to the edit boxes.
- The shader doesn't work if you put in into a sub-directory of Material.

